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About the pull request
Mirror of cmss13-devs/cmss13#6782
Quadtree AABB testing now correctly uses the Y bounds to test if the Y coordinate is in range.
Explain why it's good for the game
Bug bad. Shouldn't use the X coordinate to determine if you're in bounds of the Y coordinate. PvP was fortunate that there's so many people the qtree gets broken up into roughly squares, but for PvE it tends to stay the shape of the map, which is usually rectangular.
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑
fix: sounds & motion detectors should be more reliable
/:cl: